Spindizzy
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- Publication date
- 1986
- Topics
- Isometric graphics
- Language
- English
- Item Size
- 904.8K
Released
1986
Also For
Amstrad CPC, Apple II, Atari 8-bit, Commodore 64
Published by
Electric Dreams Software
Perspective
Bird's-eye view
Interface
Direct Control
Genre
Action, Puzzle
Setting
Sci-Fi / Futuristic
Visual
Isometric
Description
As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with.
Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Collecting the energy crystals extends the time limit for the player. Sections you have travelled through are automatically mapped. The game ends when time runs out or the world has been completely explored.
From Mobygames.com. Original Entry
- Addeddate
- 2014-06-23 01:04:14
- Emulator
- spectrum
- Emulator_ext
- z80
- Identifier
- zx_Spindizzy_1986_Electric_Dreams_Software
- Mobygames
- http://www.mobygames.com/game/zx-spectrum/spindizzy
- Mobygames_also_for
- Amstrad CPC, Apple II, Atari 8-bit, Commodore 64
- Mobygames_genre
- Action, Puzzle
- Mobygames_interface
- Direct Control
- Mobygames_perspective
- Bird's-eye view
- Mobygames_published_by
- Electric Dreams Software
- Mobygames_released
- 1986
- Mobygames_setting
- Sci-Fi / Futuristic
- Mobygames_visual
- Isometric
- Scanner
- Internet Archive Python library 0.6.5
- Wikipedia
- https://en.wikipedia.org/wiki/Spindizzy_(video_game)
- Wos
- https://www.worldofspectrum.org/infoseekid.cgi?id=0004756
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